An MSX1 game that is heavily inspired by Taito's QIX.
In Mix, you cordon off pieces of the playing field. You may move only on the border of the open area, unless you are drawing a new line.
If the red enemies circling the playing field hit you, you're done for. If the big green monster in the middle touches an open line you're still drawing, you're done for. If the time runs out, you're done for.
It's fine if the big monster touches you, mind you.
When enough of the playing field has been cordoned off, the scene is cleared.
You gain points by cordoning off area.
If you manage to leave one of the Tracers outside, you will gain bonus points and the enemy will respawn after a short period.
If there are multiple enemies in the middle, then separating them with a line will:
You can move only on the edge of the open area. When you press FIRE and push away from the edge, you will start drawing a new line. You may not loop back to the unfinished line.
Unlike in Qix, the line drawing speed is constant.
Original game concept: Taito.
Coding: Uninteresting Graphics: Uninteresting Sound: Uninteresting
mkdir -p package/ unzip mix.zip mv "MSXdev22_Mix_v1.0.rom" package/MIX.ROM mv "MSXdev22_Mix_v1.0.txt" package/README.TXT cat > package/MIX.BAT << EOF REM Look for SROM.COM in default dir IFF EXIST %_DISK%:\SOFAROM\SROM.COM %_DISK%:\SOFAROM\SROM.COM MIX.ROM ELSE REM Try to run it from path IFF EXIST SROM.COM SROM.COM MIX.ROM ELSE echo "SROM.COM not found. Install it with: 'HUB install SOFAROM'" exit 1 ENDIFF ENDIFF EOF unix2dos package/MIX.BAT unix2dos package/README.TXT
hub install MIX