Sound editor. ADX file creation. [XEDT] Mstz80ax 2021. ===== Manual ============================== * Start-up A>XEDTR (Turbo R only) Or A>XEDTR / Cn / Pn A>XEDTM (MSX2 or higher, for both turbo R) Or A>XEDTM / Cn / Pn * Optional settings. "Cn" is the font color setting. 0~15 "Pn" is a double PSG setting. n:0 Nomal PSG MODE n:1 Double PSG ON n:2 Double PSG ON2 Nomal PSG-> Double PSG When "n" is set to 1, double PSG is initialized and can be used. When "n" is set to 2, the built-in PSG is turned off and only the double PSG sounds. * Create and edit data. Press F1 + SHIFT and then select 1 key [Load]. Operate the cursor ">" to load "SCORE". * MML command. ] MML return & loop end [n Loop start n = 0 ~ 254 Nesting up to 3 times in one loop is possible. If n is omitted, n=2 is set. If n=0, the start will be updated and the MML return will return to this location. | Loop jump =A,B,C,D Polyphonic switch A:0~60 DELLEY COUNT B:0~14 Volume difference C:-7~7 Octave difference D:0~7 Q Value difference OFF at "=0" * With this command, you can operate two sound source channels with one track. When the sound source track is set to "X00", the sound source channel of the next "X01" will be the sub-sounding side. With the "O" octave. The "V" volume inherits the previous setting for this instruction. After this order. When "O" and "V" are set, be sure to reset the new value with this instruction. The new "Q" value should be set after this instruction. * If you use this function, you will not be able to use the CONTINUE MODE function of the song. This is to use the temporary storage area of ​​the performance data in CONTINUE MODE. * Channel SW "Kn", panpot, frequency transposition value, timbre, envelope, suspension for tonic and subtone Please use "{/}" to set each separately. Wn OPLL MODE SW n=0 OFF n=1 ON n=2 ON STREO SET * Used when switching the OPLL tone and rhythm usage modes during a performance. Normally, OPLL MODE is set by "DRVMODE:" at the beginning of the data. Pn Drum part n=0~4 5 is specified, that channel will be for PCM. Specify 6 to use the sub PCM. Un SUS switch n=0 OFF n=1 OPLL Sus ON n=2-15 Volume difference when key off * When the rest is "Rn", the rest is not a sound break and the rest is pronounced due to the volume difference of the "Un" value. The frequency and envelope operations continue the operation of the note before the rest with the rest. Note that if you pitch bend the frequency with the envelope, it will continue to change. Kn Channel control switch n=0 OFF n=1 ON In Effect switch n=0 OFF n=1 ON Linked with master volume n=2 ON Not linked with master volume. ! Effect playback switch From C in octave 1, it becomes "#0:". Xmn Track Settings / Effects Track m: Sound source type number 0 OPLL: Built-in side 1 OPLL: FM-PAC side 2 PSG#1: Built-in side 3 PSG#2: Double PSG side n: Sound source CH number OPLL: 0-8 PSG: 0-2 Mn PSG Sound mode n=0 Tone n=1 Noise 1 n=2 Tone+Noise n=3 Noise 2 (Frequency set with Nn) Nn Noise frequency n=0~31 Jn Frequency transposition n=-126 ~ 0 ~ 127 . Extend a semitone length Tn Tempo -40 ~ 0 ~ 48 If "n" is set to a negative value, "L32", "L48", and "L96" cannot be used as the value of n for the "Ln" note length. This is because when "T-1" is set, "L16" is the same as when "T48" is set to "L32". "T-1" and "T48" are the same. "T-2" and "T47" are the same. It becomes "L24" → "L48". "L96" → None. & Connect note lengths %n Portamento n=-126 ~ 0 ~ 127 #n Specify the effect number to pronounce at the same time. For effect MML. )n Volume up. n= 0~15 (n Volume down. n=0~15 > Octave up. < Octave down. Ym,n OPLL tone register operation. Register number m=0~7 Data value n=0~FFH ^ Addition of note length. ' " Lyrics, strings Zn Stereo pan pot n=0~31 left 1 ~ 16 ~ 31 right 0: OFF { MML head on the main pronunciation side. Set when you want to pronounce another sound with the main and sub pronunciations. "=" Can be used when POLY SW is ON. / MML head on the sub-pronunciation side. } End of main and sub-pronunciation. Example 1 {J0Z17CDE / J0Z15EFG} Example 2 {J0Z17 / J-1Z15} CDEFGAB Ln Note length n=1-2-3-4-6-8-12-16-24-32-48-96 Qn The length of the sound being uttered relative to the length of the sound. n=0~8 1 Short 8 Long When set to 0, the sound is not keyed off. Sn Envelope n=0~31 @n Tone n=0~23 *n Macro n=0~55 Can be nested up to double. Vn Volume n=0~15 On Octave n=1-8 Rn Rest If n is omitted, the length specified by Ln will be used. ※Note. The rest is not the pronunciation of the sound, but it also represents the reverberation of the sound of the previous pronunciation, so you need to be careful when switching tones. @7R8C8 × R8@7C8 ○ Actually, write the tone setting "@n" before the sound is pronounced. +, # Raise a semitone. - Lower a semitone. * How to write MML. A0: K1 T0 R1 Use MML Be sure to write the tempo setting "Tn" at the beginning of the track. If you specify it once for the "A" track, the tempo setting will be the same for all subsequent tracks. Even if you do not use it for playing, please write "R1" etc. A0: K1 T1 V15 J0 U0 S0 N0 M0 L8 Q7 CDE It is basic. Since the "A0:" track is based on the PSG channel, I wrote the initialization of PSG first. At the beginning, "K1 T0", ON of channel SW, and tempo value are always written. For the next OPLL channel D0: K1 V15 J0 U0 S0 N0 M0 L8 Q7 CDE Since the tempo value is set to "T1" in the first PSG channel, there is no need to write the second channel. The note is written as "C D E F G A B". Write "G +" to raise a semitone. Write "G-" to lower it by a semitone. The sound length is set with the "Ln" instruction. "L8 CDE" Alternatively, if you write the number "C16 C+16", the note will be the length of the number. * How to use "&". "C&C2 C&E2 S0C&S1C2 C&)C( C&C% 2C2"... etc. "&" Connects notes without keying off two or more notes. How to write C&)C2 ○ C)&C2 × Write an additional imperative after the "&". Writing before "&" will result in an error. * How to use "%n". "C%2E2 C%-2n n=0~7 Octave relative switching. Raise the octave. Zn n=0~31 Stereo pan pot left 1 ~ 16 ~ 31 right 0: OFF * For PSG sound source, use the "Zn" command on the MML to set the stereo. This is to set the PSG tone and noise mixer with the "Zn" instruction. Ym,n OPLL tone register operation. m=0~7: Register number n=0~FFH: Data value * Not valid for PSG. * The number of characters in the information is up to 140 characters. INFO: If you put the following characters in the characters, spaces and line breaks will be executed. $0 1 line line break. $n n=0~70 Contains the number of spaces specified by n. \0 Use katakana. \1 Convert katakana to hiragana. * How to use PCM sound source. Up to 8 types of PCM data. P0: FILENAME.PCM | P7: FINENAME.PCM PCM data is specified by "@n" in MML. The data of "P0:" is "@0", the data of "P1:" is "@1", and the data of "P7:" is "@7". Usage within MML Write "P5@0" and use "Pn" to make this MML track for PCM. On yet another track If you write "P6@1", it will be the second PCM sound source track. This "P6" MML track has the same pitch as the previous "P5" MML track pitch "C". It can be used only under the condition that it is pronounced at the same time. It is a function that can play two sounds at the same time in a pseudo manner. The PCM sound source can be pronounced as "O1 ~ O2" in 2 octaves. "O2C" is the fundamental frequency. You can get the pitch from "O1C to O2B". If the octave in MML is "O3", the pitch to be pronounced is "O1". If it is "O4", it will be the pitch of "O2". The PCM sampling frequency can be played back at 4khz-11kHz. * About the octave setting of the PCM sound source. P5 @0 O2 C × P5 @0 > C × P5 O2 @0 C ○ P5 > @0 C ○ Set the octave "On" or "<>" before the "@n" that specifies the tone. At high pitches, the pitch may not be correct. This is due to the accuracy of the system timer, so there is something that can't be helped. Even if you mix two notes on P6, the high pitch may not be correct. * DRVMODE: Setting. DRV MODE: A,B,C,D,E,F,G,H,I,J,K,L,M A is OPLL's channel mode setting A = 0 OPLL1 T OPLL2 T MONO & STEREO Both the built-in OPLL and FM-PAC are in 9ch tone mode. A = 1 OPLL1 R OPLL2 T MONO The built-in OPLL is in rhythm mode, and FM-PAC is in 9ch tone mode. * Set A = 2 when using the "Zn" panpot instruction in MML. The sound will not be muted when playback is stopped. A = 2 OPLL2 R OPLL2 R STEREO Both the built-in OPLL and FM-PAC are in 9ch rhythm mode. * If stereo is set with the "Zn" command, set A=2. B Lyrics display SW 0:OFF 1:ON C image display SW 0:OFF 1:ON D Extra playback time of song repeat 0~98 1:Short~98:Long 0 is set to 3. E Volume fade-out speed 0~10 1:Short~10:Long If it is 0, the player's setting has priority. F Free time at the end of the song 0~10 1:Short~10:Long If it is 0, the player's setting has priority. G Limited playback mode. 0 is normal. Set to 1 when setting for games only. H SW using PCM 0:OFF 1:ON I Data include PCM. 0:Read data from a file. 1:Include in ADX file. * If there are multiple pages, PCM data cannot be included. J FM-PAC used SW 0:Not used. 1:Use monaural. 2:Use stereo. * This value does not affect the operation of the sound source driver, Fill in the ADX data specifications to make them clear to the user. K Double PSG SW 0:Not used. 1:Use monaural. 2:Use stereo. * This value does not affect the operation of the sound source driver, Fill in the ADX data specifications to make them clear to the user. L Song repeat number 0 to 98 times. M Continue mode SW 0:OFF 1:ON * "J" and "K" are for information display, and the data will be played even if they are not set correctly. If the data is played back in stereo, but the information is displayed as not using FM-PAC, The listener's user will not know the recommended environment for this data. In order to display the information correctly, it is better to write the data settings. "M" is the song continue mode. It is mainly used for directing when playing in games. If you stop the currently playing song 1 in the middle, play the next song 2, and then play song 1 again, It is a function to play from the part that stopped in the middle of song 1. The value should be "0" because it is not normally used. If you use this "M" function, it will not be restored after that, so in order to initialize the operation, Press the "TAB key" when using a text editor. Also press the "TAB key" when initializing the work of including multiple data in one ADX file. "G" is the playback protect key setting to be used for game data. The value should be "0" because it is not normally used. * Number of timbre definitions. @16 ~ @23 8 types * Number of envelope definitions S0 ~ S31 32 types * Number of macro data definitions *0 ~ *55 56 types * Effect MML data #0 ~ #31 32 types * Be sure to write "#0:" of the effect MML at the end of the song data. If there are multiple pages in the song and this "#0:" is removed, the effect MML on the previous page will be used. Normally, be sure to write "#0:". * "@n" Tone setting. When the value of n is 0, it becomes a common value of the original tone. If a tone color such as @ 16 is specified somewhere in MML, the channel where @ 0 is written is pronounced with the tone color of @ 16. @1 ~ @15 are built-in tones. @0 Common definition tone @1 Violin @2 Guitar @3 Piano @4 flute @5 Oboe @6 Clarinet @7 Trumpet @8 Organ @9 horn @10 Synthesizer @11 Harpsichord @12 Vibraphone @13 Synth bass @14 Wood base @15 Electric bass 8 types of @16 to @23 are defined tones. If only @0 is written and there is no specification of @16 or higher anywhere, the defined tone will not be pronounced. For the definition sound, it is necessary to write the tone color setting "@16 ~ @23". There are two ways to write on the text. * 1 @16:00,00,00,00,00,00,00,00, Definition tone register 8-byte data. Write directly in hexadecimal. * 2 TL FB AR DR SL RR KL MT AM VB EG KR DT @16=00,00, 00,00,00,00,00,00,00,00,00,00,00, 00,00,00,00,00,00,00,00,00,00,00, ;00,00,00,00,00,00,00,00,RG DATA Write the data in each register in decimal. 8-byte hexadecimal data is written in the part called "RG DATA". * Each key operation * When the text editor screen is displayed. TAB key Driver data area initialization. * Please use it even if an error occurs and a problem occurs. "It is important." * function key F1 String search F2 Start point setting F3 Cut & Copy F4 Paste F5 Play mode F6 File F7 Returns the entered character string. F8 String replacement F9 Key click sound SW F10 Play mode 2 VU * Move the cursor with the cursor keys. It also scrolls up and down. If you hold down the shift key at the same time when moving the cursor, The scrolling line increases or decreases by 8 lines. * When playing mode screen SPACE Play / Pause GRAPH Stop CTRL Fast forward 2 Slow motion 3 Start point select 4 Data page select 5 ADX data save HOME Playing effects * Operation with the cursor keys. ↑ The volume goes up. ↓ The volume goes down. ← The effect number returns. → The effect number advances. SHIFT + ← The start point returns. SHIFT + → The start point advances. SHIFT + Z Reload PCM data. ESC Return to the text editor. * Editing method using a text editor. * Cut or copy the character string with the F3 key. At any cursor point, press F2 to specify the start of the range where you want to cut or copy the string. At any cursor point, press F3 to perform string processing. Use the specified key to select whether to cut and memorize the character string or copy and memorize it. Next, press the F4 key at the point where you want to paste the memorized character string, and the memorized character string will be pasted. * If you press the F2 key again, the beginning of the character string will be reset. When pasting the memorized character string, the play mode is prohibited, so the F5 and F10 keys will not be accepted. If you want to switch to play mode, press the F2 key again to reset the paste mode. * Search for character strings with the F1 key Enter the character string you want to search. If the character string was memorized by cutting or copying first, that character string will be displayed. If you want to rewrite it, press the BS key to delete it. Enter a character string, and then use the cursor ↑ or ↓ to select the direction to search. If the string is found, the cursor will jump to it. If not found, do nothing and exit. * Press F6 key to save, load, delete, and return to DOS. XEDTR looks up the filename of the PCM file and inserts the filename into the text. Select the function to be executed with the specified key and operate the file. The cursor points to the name of the file you are editing. Move the cursor ">" with the cursor keys and save and load with the return key. In the case of save, the file name is also entered. If you want to create a new file, move the cursor to the blank area and enter a new name. When you press the BS key, the cursor returns to the position you were pointing to before. If there is the same name, you will be asked if you want to overwrite it. * Restoration of the character string entered with the F7 key. After entering a character string on any line, press the F7 key to return to the state before the entry. This feature is disabled when the cursor scrolls the screen. The cut and copy of the character string is also invalid. Effective when the character string is overwritten. * F8 key replaces character string. At any cursor point, press F2 to specify the start of the range where you want to replace the string. At any cursor point, press F8 to perform string processing. Enter the character string to convert the character string within the range specified arbitrarily. First, enter the character string to be searched and press the return key. Next, enter the character string to be replaced and press the return key to search and replace the character string. If you press the BS key, the entered character string will be deleted. If you press the ESC key, the process will not be executed and will end. You can also use the wildcard character "?" To specify the search string. By using "?", Whatever the search character is, it will be ignored from the judgment. If you do not enter anything in the replacement character, the searched string is erased. * MACRO data creation and specifications. 56 types of MACRO data from *0 to *55 can be defined. As an example, *0: L8CDE ... First, specify "Ln" and the length. This is because the length is specified differently from the main MML. A0: L16 *0 EFG ... The main "A0:" channel has a length of L16, but in the macro the CDE is played with a length of L8. Next, in the main MML, EFG is played in L16. You can put MACRO data in MACRO only once. *0: CDE *1: FGA *2: *0 *1 *0 *1 *0 *1 *0 *1 ... up to 16 Up to 16 macro data can be written in * 2. * MML loop specifications. It is possible to stack up to 3 loops in one loop. Example [2CDE | FGA] BBB Play "CDE", pass "|", and play "FGA". Play "CDE", pass "|", and play "FGA". Then go back from "]" to "[2" and play "CDE" again. From "|" to the last "]" in the loop Jump and play the next "BBB". If there is an octave specification "<", ">" in the loop, [2CDE> FGA <] After playing "CDE", "> FGA <" is played. After the octave goes up with ">" If you do not return it with "<", it will continue to rise until it reaches "O8". [2CDE> | FGA <] In this case, after playing the CDE, execute ">" to raise it by one octave and then exit the loop. [2CDE |> FGA <] In this case, after playing the CDE, the ">" is not passed, so the octave does not go up and the loop is exited. When overlapping loops [2[2CDE] FGAB] * Display of lyrics. Specify the "B" setting of "DRVMODE:" to 1. This will set the lyrics to be displayed. In MML, write as follows. C8'ABCDEFG' or C8"ABCDEFG" The character string is written next to the note. There is also a katakana conversion function for Japanese. \0 Use katakana. \1 Convert katakana to hiragana. Erasing the character string, R8' ' or R8 " " Write one space to erase the displayed character string. * About Xmn track settings. Assign sound source channels to each MML track "A, B, C, D, E, F, G, H, I, J, K, L". Specify the following values ​​for m and n. m: Sound source type number 0 OPLL: Built-in side 1 OPLL: FM-PAC side 2 PSG # 1: Built-in side 3 PSG # 2: Double PSG side n: Sound source CH number OPLL: 0-8 PSG: 0-2 This is the default setting when nothing is written in MML. A0:X20 B0:X21 CO:X22 D0:X00 E0:X01 F0:X02 G0:XO3 H0:X04 I0:X05 J0:X06 K0:X07 L0:X08 When operating two channels on one track using the MML "=" instruction. D0:X00 =1,1,0,0 The following "X01" channels are used and pronounced at the same time. By default, the next "E0:" track is "X01", so the MML of the "E0:" track is not pronounced. To be able to use the "E0:" track, you also need to change the track settings here. E0:X02 "E0:" can be used by setting the "X02" channel of the sound source. This polyphonic sounding function cannot be used for the channels used for OPLL's "X06,X07,X08 X16,X17,X18" rhythm sound sources. If the use of the sound source is set in stereo with the "Zn" instruction of MML, the "X10" and "X11" channels are also used. In this case as well, it is necessary to arbitrarily set the channel of the sound source to be used in the next track. Four sound source channels will be used in one track. * Rhythm sound source channel instrument settings. "Pn" n=0 Bass drum n=1 Snare drum n=2 Toms n=3 Cymbals n=4 Hi-hat n=5 PCM sound source #1 n=6 PCM sound source #2 For "P5" and "P6", refer to "* How to use PCM sound source" in the previous section. For the "X06" or "X16" channel, set "P0" to set the bass drum sound. For the "X07" or "X17" channel, set "P1" to set the snare drum sound. For the "X08" or "X18" channel, set "P2" to set the tom sound. Alternatively, set the cymbal sound "P3" or the hi-hat sound "P4". Be sure to use this setting for rhythm sound sources. The pitch of the cymbal sound and hi-hat sound of the "X08" or "X18" channel is It is affected by the frequency setting of the snare drum channel of the "X07" or "X17" channel. It is important to note. Basic setting of the pitch of each rhythm part. "X06" or "X16" channels have octaves and pitches of "O3G" The "X07" or "X17" channel has an octave and pitch of "O4C" The "X08" or "X18" channel has an octave and pitch of "O2F" Since it is basic, you can freely change the pitch when setting. * About "Zn" stereo processing. Set the number "n" to the following value. n=0 Stereo processing OFF center Left 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15, 16, 17,18,19,20,21,22,23,24,25,26,27,28,29,30,31 Right At n=16, it is in the center. (1 >= Zn <16) VR=Vn-(15-(Zn-1)) VL=Vn (16 > Zn =<31) VL=Vn-(15-(31-Zn)) VR=Vn For example, if "Vn" is set to 15 and "Zn" is set to 1 on the far left, the volume on the left will be output at 15. The volume on the right is "15-15", which is 0. If "Zn" is 2, the volume on the left is output at 15, the volume on the right is "15-14", and the volume is output at 1. If "Vn" is set to 13 and "Zn" is set to 1 on the far left, the volume on the left will be output at 15. The volume on the right side is "13-15", which is 0 or less, so it is 0. If "Zn" is 4, the volume on the left is output at 15, the volume on the right is "13-12", and the volume is output at 1. The channel on the other side is calculated by subtracting how much the current volume of sound is output. If you increase the output on the other side, the sound will move toward the center. If the output of the sound is too biased, it will be difficult to hear or it will sound unnatural. Calculate that the channel on one side is also sounding, and set the value of "Zn". As an appropriate range of "Zn", I think that "Z9" is the appropriate value on the right side and "Z23" is the appropriate value on the left side. In the center, both are sounding at the same volume, so I think it feels a little louder. It is also necessary to distribute the sound to the left and right so that it does not sound unnatural. * About the left and right distribution of each instrument. The main lead vocal is located near the center. The left side is the high notes of strings and the low notes of brass. The horn, clarinet, etc. are on the left side of the center. The right is the bass of strings and the treble of brass. Flute etc. on the part slightly to the right from the center. In the drum set, the toms of the high notes are on the right side and the toms of the low notes are on the left side. In general, I think this is the basic configuration. * Known error. specification. "J-1[CDEF" × "J-1[2CDEF" ○ An error will occur if there is a negative value such as "-1" before "[". If "[2" is not omitted, no error will occur. * Example 1 A0:K1 X00 V15 S0 O5 Z17 = 15,2,0,0,0,0,0 @16 CDEFGAB B0:K1 X11 V15 S0 O5 @17 CDEFGAB The specification of "@17" of the next track "B0:" is invalidated, and the tone of "@16" of the previous track is set to "B0:". This is because by specifying "Zn", the handling of tones is set to stereo, and the same tones are set for both right and left. For that reason, the definition note "@ 17" will be invalid on the next track. A0:K1 X00 V15 S0 O5 = 15,2,0,0,0,0,0 @ 16 CDEFGAB B0:K1 X11 V15 S0 O5 @17 CDEFGAB If "Zn" is not specified, it will be set to monaural, and the definition sounds of the two OPLLs can be set separately. * Example 2 S0:>1 [ V0,0 ] A0:K1 X00 V15 S0 O5 @7 C&D ">1" is written in the envelope data setting "S0:". And I wrote "C&D" in the MML track, but "C&D" doesn't connect octaves. The "C" is pronounced as "O6" and the next "D" is pronounced as "O5". This ">1" raises the sound by one octave, It does not change the octave setting of the track. * Example 3 S0:R2 K0 V0,-2 K1 It ’s a soft envelope setting, Normally, I think this is fine, but for some reason noise may occur, so S0:R2 K0 V0,-2 K1 [ V0,0 ] it will be fixed. * A bug that invalidates the polyphonic setting of the sound source. * Example [3=8,2,0,0{J0@3S0/J-1@3S0} ABCDE|FGAB] × =8,2,0,0{J0@3S0/J-1@3S0} [3ABCDE|FGAB] ○ * The relationship between the change in the volume of the envelope and the volume setting "(", ")". * Example S1: V0,-1 V0,-1 V14S1C2 & (C2 & (C2 & (C2)3 × I am writing the action of lowering the volume by 2 in the envelope "S1". In MML, I use "&" to try to reduce the volume one by one while connecting the sounds. In this case, the sound does not connect well. In MML, the volume setting "V14" is specified, and if you use "(" to lower the volume, This is because the volume is lowered by one from "V14" and newly set as the value of "V13". Therefore, even if it is set to -2 in the envelope setting, "V13" is newly set. It will not be the expected behavior. To solve this V14S1C2 & (3C2 & (C2 & (C2)5 ○ If the volume is reduced by -2 in the envelope, the volume can be connected by -3 in MML. * Problems that occur in the loop. * Example =15,2,0,0 {Z15@14/Z17@11} [2 CDEFGAB =15,2,0,0 CDE | CDEFGAB ] Make polyphonic settings in the loop and jump to the beginning of the loop When returning, the problem that the sound on the sub-pronunciation side does not sound. When writing in a loop, do as follows. * Example =15,2,0,0 {Z15@14/Z17@11} [2=15,2,0,0 CDEFGAB =15,2,0,0 CDE | CDEFGAB ] Be sure to reset it first. * When writing a loop after setting the main sound and sub sound. If you write without entering the values of "[CDEF]" and "[n" in the loop setting, the number of loops will be set to 2. However, in the following cases, please enter the value as "[2". =15,2,0,0 {Z15 @14 / Z17 @11} [CDE] × = 5,2,0,0 {Z15 @14 / Z17 @11} [2CDE] ○ * When you want to check the sound individually in the main sound and sub sound settings. {K1CDE / FGAB} In this case, setting "K1" to "K0" turns off the tonic and subtones. If you want to check only the tonic, write "{K1CDE / K0GAB}" to eliminate the sound on the sub-tone side. If you want to check only the sub sound, write {V0CDE / GAB} "and the volume on the main side as" V0 ", and the sound on the main side will disappear.