Legal Info ----------- Copyright 2020 by Z80 Epoch All rights reserved. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. This software,the game, is freeware. This game is free for commercial use with the condition that the game is not altered. This game is free for non-commercial use with the condition that the game is not altered. ######################### LANDING (MSXDev 2020 GAME)################# Game name: Landing Platform: MSX with at least 8K of RAM Game size: 16KB ROM GAME format:Cartridge Gama Genre: Action game Name of the group / individuals involved: Z80 Epoch License:Freeware Contact details: drop a line on Stack Overflow if you need ask about the game, https://stackoverflow.com/users/13674918/z-e Game Description ----------------- This is an easy game to learn how top play. Guide the cat holding the umbrella as he floats, attempting to avoiding the flock, in his path as he floats down. Emulation ---------- Game can be played with the latest OpenMSX emulator which is version 0.15.0 (the latest version of the emulator). How to play ----------- The keys to move the player are are left,right,down; down also accelarates down. The space key starts a new game. The aim of the game is to beat the current high score or get the highest score you can. Capturing a heart (with the umbrella) will reduce damage between 9% and 45%. A hit by a bird (onto the umbrella) causes damage of between 6% and 10%. Credits ----------- Code ang graphics by Z80 Epoch. Everthing in this game is done from scratch ,by Z80 Epoch, except the public domain music (by Johann Strauss). Start screen (public domain) music is Roses from the south (1880 )by Johann Strauss. Main game(public domain) music is Die Fledermaus (1874) by Johann Strauss. End game music is an original song composed Z80 Epoch. Music is powered by Targhan's Arkos Tracker 2. Game developed with Open MSX, version 0.12. Game made using VASM assembler and 100 percent assembly language,made in assembly for maximum speed as there is so many things happening on screen and other things the games does. Version History ----------------------- 5-June-2020 The first version of the game is submitted to MSXDEV'20.